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Commision Deity Level

toxicsquad_ post Commision Deity Level from patreon

[ENG] We share with you another very special Deity level commission, for our dear patreon Kaede. We want to thank her for her support and for the permission to share it with all of you <3

In this fresh and summery scene we can see Devon, her OC, with Zihel. We loved his design, and above all that he has as little respect for Zihel as we do 🤣 But we already know that deep down, the de...

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Weekly progress update #127

 

  • Script: 25%

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Artbook #013: Maskeguy

toxicsquad_ post Artbook #013: Maskeguy from patreon

[ENG] We recommend that if you don't want to suffer spoilers of the future plot, you don't look at the downloadable pages below. On the other hand, the artbook is slowly coming to an end, we still have several pages of extras to add, the table of contents and the introductions, but we are nearing the end of a long process. Thank you very much to everyone for supporting us.

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SPOILER: Preview Maske Sprite

toxicsquad_ post SPOILER: Preview Maske Sprite  from patreon

[ENG]I'ts really hot in here, or is it just because we've finished this version of Maskeguy so... mysterious? 🥵

Now yes, click here to see them, at your own risk. 🙊
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[ESP] Â¿Hace mucha calor aquí, o es sólo porque hemos terminado es...

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SPOILER: Sprite Maskguy (Lineart)

toxicsquad_ post SPOILER: Sprite Maskguy (Lineart) from patreon

[ENG]We can't tell if the change is for better or worse.... Only that, aesthetically, it makes our eyes happy 🤭.

Click here to see the full image.
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Without Trace | Sin Rastro [Akane]

Nine years old, that's the age her son would be today. An unease tightened in her chest and hadn't let go since the day he disappeared. An uneasiness that she had tied tightly with a leash so that the pain would stop tormenting her and pushed her forward. But on days like that it was impossible not to remember the little details that her me...

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SPOILER: Preview Sprite Maske (Sketch)

toxicsquad_ post SPOILER: Preview Sprite Maske (Sketch) from patreon

[ENG] It's only been 24 hours since we released a new episode, but we're still working!

This time we bring you something a bit special, as it's not something you're going to see in the next episode, nor in the immediate future. We can't give you any context or explanations for this change... But you can leave your theories and impressions in the comments 👀✨

âš  To view the spoil...

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Weekly progress update #126

  • Script: 15%

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Chronicles from 4012 Cover

toxicsquad_ post Chronicles from 4012 Cover from patreon

[ENG] We thought we were never going to see this day come, but....

 Chronicles finally has a cover! 

(Make a game with nine protagonist, it'll be fun, they said...🤣 )

We think we've managed to capture the essence of all the characters at a first glance, while the composition is designed so that we can use it in different image formats and adapt it...

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Weekly progress update #125

  • Script: 10%

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Devlog #045

Hello everyone and happy September.

Today we celebrate another year since we launched the first chapter of Chronicles. A long time has passed since then, but we are still working with the same enthusiasm with which we started, only with much more knowledge. Surely, if we were to start the production of this game today, we would have approached it in a very different way. That doesn't mean ...

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Chronicles from 4.012 Trailer

[ENG] Today we are very excited to bring you something that has been on our list for a long time...

 We finally have a Chronicles trailer!

It's been a lot of hours of work, but we think we've been able to capture all the essence and mechanics of the game, and we wanted to see what you, our dear Patreons, thought of it before anyone else did. 🤭

The trailer will be published ...

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Video: Decoration minigame version Alpha

[ENG] * Some hints and buttons are untranslated, as is the final design which may undergo changes before release.

It seems that the update with the decoration mini-game will never arrive and (finally!) I can show a much more advanced and polished version that you will be able to play in the next patch.

And to help clarify some doubts I leave below a list of implications.

It's not manda...

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PREVIEW: Minigame Icon & New objects (12.1)

toxicsquad_ post PREVIEW: Minigame Icon & New objects (12.1) from patreon

[ENG] Now we can say that all the artwork for chapter 12.1 is finished.

Through this icon you will be able to enter the decoration mini-game we have been working hard on, we can't wait for you to try it out! Does that miniature room look familiar? 🤭

On the other hand, you will be able to find these two objects during the chapter. Can you guess how you will do it and which of our characters they are re...

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Weekly progress update #124

 

  • Programming: 90% (All that's missing is a button and the translation.)

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Artbook #012: Akane

toxicsquad_ post Artbook #012: Akane from patreon

[ENG] There were still two double pages of characters left, and today we're back with one of them: Akane. We hope to update some parts of the artbook as changes in clothing and alternative artwork are added, but still, what do you think?

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[ESP] Aún quedaban dos páginas dobles de personajes y hoy retomamos con un...

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Comic #19: Miss Kidnapper

toxicsquad_ post Comic #19: Miss Kidnapper from patreon

[ENG] We don't know who had the hardest time during her confinement... Joe or Coco herself 🤣

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[ESP] No sabemos quién lo pasó peor durante su encierro... Si fue Joe o la propia Coco 🤣

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Weekly progress update #123

  • CGs: 100%

  • Programming: 75% (The chapter is only missing one object, but we are working on the decoration minigame.)

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PREVIEW: CG Ariel 12.1 + Alternative Version

toxicsquad_ post PREVIEW: CG Ariel 12.1 + Alternative Version from patreon

[ENG]  Aaaand , we're done with the CGs! The final version has been finished for a few days, as you could read in yesterday's devlog, but we wanted to show you both versions together. They will be shown at the same moment of the episode, but the narrative of the scene asked us to make a little extra effort to make the visual experience better.

We hope you like it!

🚧🚧🚧🚧🚧🚧🚧🚧ðŸ...

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Devlog #044

Hello everybody,

August has just started and, as every month, it's time for a little review of what we have been doing in July and what we are planning for this month.

  • Writing

Last month and because of the updates we have been sharing with you, we finished writing the script, we put it on the engine and corrected it. Now it's in translation. We can say that ...

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PREVIEW: Ariel CG Lineart 12.1

toxicsquad_ post PREVIEW: Ariel CG Lineart 12.1 from patreon

[ENG] Another step completed, and we have the lineart. Some decorations have been added, which we intend to give some interesting highlights when we move on to colouring. 🌈

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[ESP] Otro paso más completado, y ya tenemos el lineart. Se han añadido unas decoraciones que tenemos intención de que, al llegar al co...

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PREVIEW: Ariel Injured 12.1

toxicsquad_ post PREVIEW: Ariel  Injured 12.1 from patreon

[ENG] We finally see Ariel again! Although, as I'm sure you've guessed, he's not in the best condition... At least he has been saved from a fatal fate.

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[ESP] ¡Por fin volvemos a ver a Ariel! Aunque como seguro que adivinasteis, no está en las mejores condiciones... Por lo menos, se ha salvado de un destino fat...

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Radial Rumble [Pin ]

Pin picked up his sports bag and stuffed all his things into it in no order and in a ball. He had about twenty minutes to get out of the church without anyone stopping him. If he took any longer, Eris would come looking for him and if anyone stopped him, they wouldn't let him leave. Although he had tried to explain his position on this, no ...

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Weekly progress update #122

  • CGs: 60%

  • Sprites: 100%

  • Programming: 70%

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PREVIEW: Ariel CG Sketch 12.1

toxicsquad_ post PREVIEW: Ariel CG Sketch 12.1  from patreon

[ENG] The last of the GCs is already in full process. This is how we found Ariel, after he disappeared... From what you can see in the sketch, where do you think he is?

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[ESP] El último de los CGs ya está en pleno proceso. Así es como encontramos a Ariel, después de que despareciera... Por lo que podéis ver ...

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Weekly progress update #121

  • Script: 100%

  • Sprites: 40%

  • Programming: 20%

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PREVIEW: Nova Degradation 12.1

toxicsquad_ post PREVIEW: Nova Degradation 12.1 from patreon

[ENG] The ritual went well, but something doesn't seem to be going right in Nova's body... Or Lucifer's now, we should say.

As well as adapting his appearance, we've added two new expressions for completeness, as we'll get to see more of the prince of hell in this chapter... Are you excited to get to know him better?

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Weekly progress update #120

  • CGs: 66%

  • Sprites: 20%

  • Script: 99% 

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PREVIEW: CG Zihel 12.1

toxicsquad_ post PREVIEW: CG Zihel 12.1  from patreon

[ENG] We've finished another CG! What do you think? Zihel seems to have taken a liking to the colour red, now that he's dedicated to bleeding in all his illustrations... But then again, nothing surprising about him, right?

We're getting closer and closer to the end of the episode's artwork. After this, only Ariel's last CG and some variations on Nova and Ariel's sprites are left.

How much are you looki...

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PREVIEW: CG Zihel Lineart 12.1

toxicsquad_ post PREVIEW: CG Zihel Lineart 12.1 from patreon

[ENG] One more step of the CG completed, let's go for the colour!

We're sure you can guess where Zihel is. But who is more intimidating, the statue behind him or the demon itself? 🤔

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[ESP] Un paso más del CG completado, ¡vamos a por el color!

Estamos seguros que podéis adivinar en qué sitio...

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