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hatton_slayden

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hatton_slayden posts

shut up and kiss

hatton_slayden post shut up and kiss from patreon

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ume yasei

hatton_slayden post ume yasei from patreon

wild plum

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power

hatton_slayden post power from patreon

ok NOW it is done

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power

hatton_slayden post power from patreon

oooh boy i have not worked well today. i hope i can get my rear in gear next week

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power

hatton_slayden post power from patreon

it's renamons turn on top

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Momo Yasei

hatton_slayden post Momo Yasei from patreon

wild peach.  i wanted to call her wild blueberry but in japanese that is buruburri and momo sounds better

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Altar-d

hatton_slayden post Altar-d from patreon

almost done

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Amai Pinku

hatton_slayden post Amai Pinku from patreon

new character for the comic "Maneater Isle"

i have a few dozen more to design

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Altar-d

hatton_slayden post Altar-d from patreon

well when i put the back ground back in they should look like they are on an altar

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retro collected

hatton_slayden post retro collected from patreon

this is a large collection so it may take a while to upload all the images and send them out as rewards

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Saddled BareBack

hatton_slayden post Saddled BareBack from patreon

no i thing this will look pretty good when done but boy is it taking a long time

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pencil de mon

hatton_slayden post pencil de mon from patreon

well i will have a busy day tomorrow  painting this

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crom de mon

hatton_slayden post crom de mon from patreon

tried a new light

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crom de mon

hatton_slayden post crom de mon from patreon

and now with different lighting

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crom the mon

hatton_slayden post crom the mon from patreon

still working on lighting and pose

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rena/crom the third

hatton_slayden post rena/crom the third from patreon

ok so once again we are back to crom and renamon in this third installment by popular vote

i stumbled across some interesting rigging info which made me think "dammit i wish i knew THAT earlier" but there is still a lot to learn *sigh*


anyway i am setting up crom and renamon in blender so i can use my favorite tools

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gen 3 bug girl

hatton_slayden post gen 3 bug girl from patreon

starting her morphs

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deadly sexy

hatton_slayden post deadly sexy from patreon

ok this is done as much as i can think about it right now. i will start another one to refine this method a bit more and see what i can get

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dangerously good

hatton_slayden post dangerously good from patreon

so i finished her rig in daz and saved her in the daz system files......and i cannot import her into blender......(sigh)

well the next trial will be to rebuild her with the genesis 3 figure and just create some geo-graft extra limbs.... well at least that way i can make some 4 arm mods for daz that I would want to have


next week it is back to folios as usual but i will be sending alpha builds of daz products as third tie...

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shesheik update

hatton_slayden post shesheik update from patreon

ok i went through all the polygon groups and assigned them to their respective bones.  this makes it a lot easier for me to switch between bones and make the adjustments i need. 

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shesheik update

hatton_slayden post shesheik update from patreon

ok so there is still a lot of blending and re-tweaking of joints to make the bendes look right so it is back to work for me

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shesheik update

hatton_slayden post shesheik update from patreon

ok so far, still good

there are now odd things happening with the weights and the symmetry is remaining stable.


now it is just focusing on the three basic tools that work so well in DAZ


the add weight brush

the smooth weight brush

and the delete weights brush.


each of these in daz handle very well and i feel like i have control over what i am doing.


once all the weights...

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Shesheik Update

hatton_slayden post Shesheik Update from patreon

ok now to gather my thoughts.....

i had to make 91 polygon groups.  one for each bone except for the bones in her face (57) and the ones to control her vagina (16)


after that i needed to fill each group with a 100% influence map so it should, in theory, be easier to blend the maps together so that they bend right. 


now here is the most important step after saving often.


restart the...

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shesheik update

hatton_slayden post shesheik update from patreon

so i have redone her topology so she is perfectly symmetrical

now i need to re build all the UV maps for the textures and transfer the bones to this new model


..... i have a lot of work ahead

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a lack of symmetry

hatton_slayden post a lack of symmetry from patreon

so if you look closely at this image and try to ignore her breasts for just a moment, you will notice a small area of polygons that are not selected on the left (her left) lower shoulder.  now this area of asymmetrical polygons could have been causing the problems i have had withe my weight painting.

if i have symmetry turn on and the area i am painting is not symmetrical then the computer does not know where to place th...

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shesheik update

hatton_slayden post shesheik update from patreon

well throw all that previous progress right out the window because the weights just went all crazy on me.

i could paint a shoulder and the thigh would have it's weight map changed.


so the way i seem to have fixed it, is by making polygon groups....then turning the program off and restarting it.


but i will proceed with cautious optimism

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shesheik update

hatton_slayden post shesheik update from patreon

after several hours of weight painting i am finally getting the hips close to the correct weights. i see that i need a few more hours just in this area before i can consider it done, but it actually is looking like it CAN be done.  were as with blender i never seem to get it right

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and now for weight painting

hatton_slayden post and now for weight painting from patreon

and now up to the part i  really like about daz rigging.  the weight brushes give you a lot of control

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shesheik update

hatton_slayden post shesheik update from patreon

yeah i just used 16 bones to give myself control over her nether region

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shesheik update

hatton_slayden post shesheik update from patreon

ok so the rest of the body is properly named and symmetrical, now i have about 100 face bones to make XD

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