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Working on Crawling Lab again.

After taking a break to update Abyss School, we've resumed development on Crawling Lab.

We're currently working hard on a system for selecting rewards for clearing rounds.

λ‹€μ‹œ 크둀링 랩 μž‘μ—… μ€‘μž…λ‹ˆλ‹€.

μ–΄λΉ„μŠ€ 슀쿨 μ—…λ°μ΄νŠΈ ν•˜λŠλΌ μž μ‹œ μ‰¬μ—ˆλ˜ 크둀링 랩 κ°œλ°œμ„ λ‹€μ‹œ μ‹œμž‘ν–ˆμ–΄μš”.

ν˜„μž¬ λΌμš΄λ“œ 클리어 μ‹œ 보상을 μ„ νƒν•˜λŠ” μ‹œμŠ€ν…œμ„ μ—΄μ‹¬νžˆ 개발 μ€‘μž…λ‹ˆλ‹€.

Working on Crawling Lab again.

Comments

It's a roguelike game, so it's a bit of a challenge. We'll think about how to make the difficulty decrease depending on skill set in game.

seungyong kim

둜그라이크 μ‹œμŠ€ν…œμ΄ μ£Ό 컨텐츠가 될 μ˜ˆμ •μ΄μ—μš”.

seungyong kim

Isn't there a portable recovery item implemented?γ€€At Abyss School, the game was mainly a puzzle game, so the characters had little health and died quickly. In the Crawling Lab, I would like to ask you to set it so that it is difficult to die by adjusting the damage taken by carrying healing items or by difficulty. Thank you for your consideration.

ε›£ε­εΈ«εŒ 

λ±€νŒŒμ΄μ–΄λ§¨μ…˜κ°™μ΄ μŠ€ν† λ¦¬κΉ¨κ³  둜그라이크 λͺ¨λ“œκ°€ μ—΄λ¦¬λŠ” λ°©μ‹μΈκ°€μš”?

-Ch Sbreeze.999


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