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So, another tip in regard to my last post, doing a cross between the curvature gradient and the mesh normals gives this result, moving particles along edges and creating cool stuff like swirls in flatter areas... :)
bigtiddyfoxgf
otaku food
mrsakai
Re:IA
Coffeecutie
はるまき
leon0705
谷口さん
In_the_sensualityverse
vegar_oyfoss
quanjiang
Koreyslittlespace
きずす
Bree Doodles
Dantesix
Kamidu
comicstudiomagpies
Melon Lord
EleGTS
ДжоШизо
TF SCANS
Rifti Beats
LustGarden
clawstarz
花房マキ
somePlugin
冬野カモメ
ThisDingo
LungArt
foot_paradise
Tommy
tatsuya
carbotanimations
Asa Box
Avery Alder
ACuriousCatHere
RED_SIM
hairjobheaven
Heavypiano
Muad3d
sweetalise
AI Robot Strage
mtrprpr
Gennn Akeboshi
neisan2
紫おん
wchew
山崎银龙
DaichiDraws
CHICHI