gumroad
In this scene you will find a workflow to generate terrains in a procedural way with a shader and planes with array modifier.
The shader tree has been organized to manage mountains vegetations and water level separately.
Hope you enjoy :)
ねぎゅん!
quver
iBatStudio
btoleaart
ErinG1050
kezevore
pendejotime
jisaku_d
monikersmith
GiliGili
AnxiousKin
HaruLunaVA
WitchTaunter
justbirb
bolskangames
taba
Nishanth Kunder
Kemonomimi Fan
phluxaudio
たらこん
4UU
Nellory
KorrusRK
johnsludgearts
IcarusIllustrations
helaene
ふれ
WWolfBarmitzvah
CozyKeeper
他人と比べないマン(えむこ)
damnedcomic
sdsxl
cozydivan
David Brown
seoulsoul
UselessTimidityVA
JuriCharmAudio
kickassreaction
Konbini Confessions
otapic
Malasada
rekin3d
ayanakitori
Mujashi
Aindroid
nandarazzi
Arcoirias
DRINA
t178jp
tubbertons