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Simon Fuchs from gumroad

Simon Fuchs

gumroad


Simon Fuchs posts

Hardsurface Basics 04: Photon Cannon and modeling approach

Simon Fuchs post Hardsurface Basics 04: Photon Cannon and modeling approach from gumroad

Includes:

  • 1 HD video file
  • Haywood Tools max script
  • Turbosmooth max script
  • Final Renders in jpg format




Description:

In this tutorial, I will show you how I use 3d Studio Max, Zbrush and various scripts and plugins to create my fan-art photon cannon. This is the video version of the tutorial that I created for the V...

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Hardsurface Basics 03: Using 3dsMax and Zbrush

Simon Fuchs post Hardsurface Basics 03: Using 3dsMax and Zbrush from gumroad

Includes:

  • 1 HD video file
  • 3d Studio Max source file
  • Zbrush4R7 source files
  • Decimated OBJ Files
  • Haywood Tools max script
  • Turbosmooth max script

Description:

In this tutorial, I will show you how I use 3d Studio Max and Zbrush to create highpoly objects quickly and efficiently.

I will gi...

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Hardsurface Basics 01: Using UV coordinates to deform geometry

Simon Fuchs post Hardsurface Basics 01: Using UV coordinates to deform geometry from gumroad

Includes:

  • 1 HD video file
  • 3d Studio Max source file
  • Haywood Tools max script
  • SlideTools Slideknit max script



Description:

In this tutorial, I will show you how to use UV coordinates to deform geometry. This technique is essential in my modeling workflow and mastering it will make it extremely easy to ad...

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Hardsurface Basics 02: Spline deformer and carving meshes with Max and Zbrush

Simon Fuchs post Hardsurface Basics 02: Spline deformer and carving meshes with Max and Zbrush from gumroad

Includes:

  • 1 HD video file
  • 3d Studio Max source file
  • Zbrush4R7 source files
  • Decimated OBJ Files
  • Haywood Tools max script



Description:

In this tutorial I am going to show you how to add detail to your highpoly meshes by carving out areas of the mesh and then adding a tiling piece of detail geometry into th...

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