This fresnel effect has the possibility to segment the effect (see video), allow to you only apply the effect in a portion of the mesh, cool effect to create a fake rim or backlight, also it would be very useful in visual effects
With the new update you can use 3 Fresnel Functions:
- Schlick’s model from the book “The Renderman: Shading Language Guide” (Implemented by myself).
- Fresnel (Unreal Function)
2017-03-14 19:44:04 +0000 UTC
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Time ago, I created an eye shader to work with offline render like Renderman, Mental Ray and Arnold.
Now the unreal version is FREE for comercial use - Creative Commons CC0, but If you have the means I'd appreciate any donation, even if it's $1, just for the coffee ;)
Right now Real-Time render has been using for production short-films and visual effects, with this shader you can create a big variety of eye configuration ...
2017-03-08 05:09:16 +0000 UTC
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